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  <identifier identifierType="DOI">10.18453/rosdok_id00000533</identifier>
  <creators>
    <creator>
      <creatorName nameType="Personal">Brennecke, Angela</creatorName>
      <givenName>Angela</givenName>
      <familyName>Brennecke</familyName>
    </creator>
  </creators>
  <titles>
    <title>A General Framework for Digital Game-Based Training Systems</title>
  </titles>
  <publisher>Universität Rostock</publisher>
  <publicationYear>2009</publicationYear>
  <resourceType resourceTypeGeneral="Text" />
  <subjects>
    <subject xml:lang="en" schemeURI="http://dewey.info/" subjectScheme="dewey">004 Data processing Computer sciences</subject>
  </subjects>
  <dates>
    <date dateType="Created">2009</date>
  </dates>
  <language>en</language>
  <alternateIdentifiers>
    <alternateIdentifier alternateIdentifierType="PURL">http://purl.uni-rostock.de/rosdok/id00000533</alternateIdentifier>
    <alternateIdentifier alternateIdentifierType="URN">urn:nbn:de:gbv:28-diss2009-0152-0</alternateIdentifier>
  </alternateIdentifiers>
  <descriptions>
    <description descriptionType="Abstract">This dissertation introduces a general framework for developing digital game-based training systems. The framework addresses all aspects of education. In that sense, it involves both teacher and student as game players. A visual review log supports teacher-student-communication. Based on the general framework, a novel digital game-based training system for crime scene investigation training called OpenCrimeScene has been developed and implemented.</description>
  </descriptions>
</resource>
