goto contents


Hilko Cords

Physikalisch-basierte Simulation von Flüssigkeiten in interaktiven Umgebungen

Universität Rostock, 2009

https://doi.org/10.18453/rosdok_id00000567

Abstract: Realistic physically-based visual representations of liquids require three main steps to be conducted: simulation, surface extraction and rendering. Since each of these steps in itself is a computationally complex task, realistic representations of liquids is a time-consuming endeavor. As a result, approaches that aim for real-time rendering and interactivity usually have to trade off quality for rendering speed. The goal of this thesis is to accelerate the representations of realistic liquids to achieve real-time frame rates. This is accomplished by devising novel dedicated acceleration techniques for each of the above mentioned steps.

doctoral thesis   free access    


Portals

OPACGVKDataCite Commons

Rights

all rights reserved

This work may only be used under the terms of the German Copyright Law (Urheberrechtsgesetz).